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Destructoid review: Rez HD

31 January 2008

This post brought to you by Destructoid.

erere

Ah, Rez — the cult classic of cult classics. Tetsuya Mizuguchi’s attempted synthesis of retro graphics, pulsing trance beats, simplistic on-rails shooter gameplay, and rhythmic vibration remains etched in videogaming’s collective memory, despite (or perhaps because of) how damned hard it was to find a working copy of the game for under fifty bucks.

That all changes with Rez HD. Costing only 800 Microsoft points, gamers the world over can now experience Mizuguchi’s synaesthetic slice of weirdness without having to break the bank or deal with dated, 4:3 graphics. 

But this raises the question: six years after its release, is Rez even worth playing anymore? With multiple free, independently developed rhythm games like Audiosurf or Synaesthete already on the market, does Rez HD, even with its improved graphics and lower price, have anything to offer anymore?

Let’s find out! But first, a disclaimer:

If you ever come to my house, do not touch my second 360 controller. It has come into contact with my testicles.


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